@Aquin25 I've been meaning to ask but can you clarify a few things for me?
1 I believe it was mentioned a while back but I could be miss-remembering this but is the end version of this game going to have different pathing for the tfs and dating choices? ( some dialogue seems to indicate no but I thought I'd ask.) I figure your making the full pathing first then will like add the branch paths if this is the case.
2 part 1 Given the wording used are polyamorous relationships going to be a thing or will the player be forced to pick someone?
2 part 2 If multi partner relationships are going to be a thing in game will we be able to have group dates?
3 At what point will the tf removing/reversal be added for the tfs that the player ultimately doesn't like? (In example the makeup tf mostly because both the Chris and Christina models look better without it in my opinion) - this is based of the commentary which implies a way to remove tfs down the line in game. It's in the conversation about how the dungeon is affecting the MC.
This last is a request one is a formal request to have an option to have the MC stomp on the balls of that ass of a certain winged enemy... even if it takes place after the final time the group has to encounter him... pretty please?
1. There is a route split near the end of each of the dating choices that results in different ending events with them. (Romantic or Platonic basically) As for multiple paths... there are 2 story paths. (Classic or Domme route) Domme route will have only 1 ending, while there will be quite a few more in classic.
2. Polyamory is allowed, but needs to be responsible and honest. When asked if there's "Someone else" you'll need to be truthful with your partner to not break up the relationship. Otherwise, you can be poly.
3. No group dates. Sorry
4. Due to the game's mechanics, I don't see the addtion of a TF remover working for this game. My appologies.
Thanks for the clarification, though if the mechanics are the issue wouldn't a system like the wardrobe with a true/false system work has an on off switch? By that something like (this is not formal coding just idea) makeup true = character model shown has makeup tf makeup false = character model shown without makeup tf.
Rather a cosmetic overlay, in which tfs unlock new character options. The character picture is swapped out via tf tags, rather than actually change the character. Sort of like the costume system but with display options if I'm conveying this correctly. Basically a full tf character has all options unlocked in a similar manner to the costume system just changing which pictures of the mc we see, this wouldn't so much be used for dialogue or gameplay.
(This is purely speculation btw... actually wouldn't a debug menu for quick advancement scene testing overlay with this? Hmm... if the is a debug/dev cheat menu depending on what you programmed in you could create a menu with a limited toggle-link for such a system... Actually that depends on the engines coding limitations, and I've begun code rambling here.)
Coincidently I noticed the message about the game reaching the end of development on your Patreon, do you have another game idea, are you open to suggestions, or going to take a break from game design? I may have some ideas you can add to a future game.
Finally, you have me intrigued by that answer, you already had me hooked but that just makes me even curious has to what will happen to the sanctimonious prick.
P.S. I highly suggest crossovers in future games, seeing this group in a side story of a future game would certainly make for an interesting lore point, maybe interlinking the future games in some varying capacity to the realm system having a greater scope than anyone imagined especially in this game,. In the sense that this game only sees a tiny fragment of the full realm system. I mean the realm system make this it possible for this to be the case. It could also be used to advertise previous games if someone gets introduced say 3-4 games from now and they don't know of this and the games between them. Just a thought.
Just incase you haven't found it or if anyone else wants to know, the mirror in the bathroom of the MC's house does this, not to be confused with the bedroom mirror.
There are actually a number of interactive items in the house most if not all upstairs. The wardrobe to change into unlocked costumes, the bedside table with a book on it which shows the credits, and the book on the desk to the right of the bed for discovered notes.
Nice but missing a lot of content. Also Core Consumption takes forever because you have to go to the next day every time. Otherwise its really interesting and good.
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Can you tell me what the maid room is about? You can go there almost right away does having less party members do something more?
I made an itch.io account just to say: I LOVE the tfs reference with the white cape, shame Gohan never got the memo
Helped me realize my feminization kink wasn't a kink, just me being an egg.
what was the theme used for the "voice of the goddess" fight?
Sorry to annoy but is there anyway to play this on mobile ? Would really like to try this out
Sadly not. The game was explicitly designed for PC. Sorry
Thanks for the quick reply then ! Guess it truly is time.to let that old pc go and get myself smthing half decent lol
@Aquin25 I've been meaning to ask but can you clarify a few things for me?
1 I believe it was mentioned a while back but I could be miss-remembering this but is the end version of this game going to have different pathing for the tfs and dating choices? ( some dialogue seems to indicate no but I thought I'd ask.) I figure your making the full pathing first then will like add the branch paths if this is the case.
2 part 1 Given the wording used are polyamorous relationships going to be a thing or will the player be forced to pick someone?
2 part 2 If multi partner relationships are going to be a thing in game will we be able to have group dates?
3 At what point will the tf removing/reversal be added for the tfs that the player ultimately doesn't like? (In example the makeup tf mostly because both the Chris and Christina models look better without it in my opinion) - this is based of the commentary which implies a way to remove tfs down the line in game. It's in the conversation about how the dungeon is affecting the MC.
This last is a request one is a formal request to have an option to have the MC stomp on the balls of that ass of a certain winged enemy... even if it takes place after the final time the group has to encounter him... pretty please?
1. There is a route split near the end of each of the dating choices that results in different ending events with them. (Romantic or Platonic basically) As for multiple paths... there are 2 story paths. (Classic or Domme route) Domme route will have only 1 ending, while there will be quite a few more in classic.
2. Polyamory is allowed, but needs to be responsible and honest. When asked if there's "Someone else" you'll need to be truthful with your partner to not break up the relationship. Otherwise, you can be poly.
3. No group dates. Sorry
4. Due to the game's mechanics, I don't see the addtion of a TF remover working for this game. My appologies.
5. Well... (No spoilers)
Thanks for the clarification, though if the mechanics are the issue wouldn't a system like the wardrobe with a true/false system work has an on off switch? By that something like (this is not formal coding just idea) makeup true = character model shown has makeup tf makeup false = character model shown without makeup tf.
Rather a cosmetic overlay, in which tfs unlock new character options. The character picture is swapped out via tf tags, rather than actually change the character. Sort of like the costume system but with display options if I'm conveying this correctly. Basically a full tf character has all options unlocked in a similar manner to the costume system just changing which pictures of the mc we see, this wouldn't so much be used for dialogue or gameplay.
(This is purely speculation btw... actually wouldn't a debug menu for quick advancement scene testing overlay with this? Hmm... if the is a debug/dev cheat menu depending on what you programmed in you could create a menu with a limited toggle-link for such a system... Actually that depends on the engines coding limitations, and I've begun code rambling here.)
Coincidently I noticed the message about the game reaching the end of development on your Patreon, do you have another game idea, are you open to suggestions, or going to take a break from game design? I may have some ideas you can add to a future game.
Finally, you have me intrigued by that answer, you already had me hooked but that just makes me even curious has to what will happen to the sanctimonious prick.
P.S. I highly suggest crossovers in future games, seeing this group in a side story of a future game would certainly make for an interesting lore point, maybe interlinking the future games in some varying capacity to the realm system having a greater scope than anyone imagined especially in this game,. In the sense that this game only sees a tiny fragment of the full realm system. I mean the realm system make this it possible for this to be the case. It could also be used to advertise previous games if someone gets introduced say 3-4 games from now and they don't know of this and the games between them. Just a thought.
is there anywhere where you can check your transformations after they happen?
Just incase you haven't found it or if anyone else wants to know, the mirror in the bathroom of the MC's house does this, not to be confused with the bedroom mirror.
There are actually a number of interactive items in the house most if not all upstairs. The wardrobe to change into unlocked costumes, the bedside table with a book on it which shows the credits, and the book on the desk to the right of the bed for discovered notes.
Wow! It is very interesting and unusual! Can't wait for the next updates!
Nice but missing a lot of content. Also Core Consumption takes forever because you have to go to the next day every time. Otherwise its really interesting and good.